Ability Scores. A beast may increase any of their ability scores at the cost of SP. Beasts have limitations on their ability score caps. They cannot have any ability score higher than 22 at level 10, and none higher than 30 at level 20. In addition, a beast may have additional caps determined by their ancestry. See the Beast Ability Scores table for information on SP costs.
Skills. A beast can spend 2 SP to raise the rank of a skill or specialization by one and can only be used on rank Trained or lower skills and specializations.
A can can spend 1 SP to learn a knowledge skill or raise the rank of any knowledge skill they know by one.
At 6th level a can can spend 3 SP to increase rank of Adept skills and specializations.
At 10th level a can can spend 4 SP to increase rank of Expert skills and specializations.
At 14th level a can can spend 5 SP to increase rank of Elite skills and specializations.
HP. A beast may gain 5 HP for 2 SP.
Ability Scores. A beast may increase any of their ability scores at the cost of SP. Beasts have limitations on their ability score caps. They cannot have any ability score higher than 22 at level 10, and none higher than 30 at level 20. In addition, a beast may have additional caps determined by their ancestry. See the Beast Ability Scores table for information on SP costs.
Skills. A beast can spend 2 SP to raise the rank of a skill or specialization by one and can only be used on rank Trained or lower skills and specializations.
A can can spend 1 SP to learn a knowledge skill or raise the rank of any knowledge skill they know by one.
At 6th level a can can spend 3 SP to increase rank of Adept skills and specializations.
At 10th level a can can spend 4 SP to increase rank of Expert skills and specializations.
At 14th level a can can spend 5 SP to increase rank of Elite skills and specializations.
HP. A beast may gain 5 HP for 2 SP.
Ability Scores. A spirit may increase any of their ability scores at the cost of SP. Spirits have greater limitations on their ability score caps, able to gain a maximum of 30 in any ability score. See the Spirit Ability Scores table for information on SP costs.
Skills. A spirit can spend 2 SP to raise the rank of a skill or specialization by one and can only be used on rank Trained or lower skills and specializations.
A spirit can spend 1 SP to learn a knowledge skill or raise the rank of any knowledge skill they know by one.
At 6th level a spirit can spend 3 SP to increase rank of Adept skills and specializations.
At 10th level a spirit can spend 4 SP to increase rank of Expert skills and specializations.
At 14th level a spirit can spend 5 SP to increase rank of Elite skills and specializations.
Essence. A spirit may gain 5 Essence for 2 SP.
Branch Spells. A spirit may learn any spell from their chosen branch for 2 SP.
Ability Scores. A spirit may increase any of their ability scores at the cost of SP. Spirits have greater limitations on their ability score caps, able to gain a maximum of 30 in any ability score. See the Spirit Ability Scores table for information on SP costs.
Skills. A spirit can spend 2 SP to raise the rank of a skill or specialization by one and can only be used on rank Trained or lower skills and specializations.
A spirit can spend 1 SP to learn a knowledge skill or raise the rank of any knowledge skill they know by one.
At 6th level a spirit can spend 3 SP to increase rank of Adept skills and specializations.
At 10th level a spirit can spend 4 SP to increase rank of Expert skills and specializations.
At 14th level a spirit can spend 5 SP to increase rank of Elite skills and specializations.
Essence. A spirit may gain 5 Essence for 2 SP.
Branch Spells. A spirit may learn any spell from their chosen branch for 2 SP.
Ability Scores. A spirit may increase any of their ability scores at the cost of SP. Spirits have greater limitations on their ability score caps, able to gain a maximum of 30 in any ability score. See the Spirit Ability Scores table for information on SP costs.
Skills. A spirit can spend 2 SP to raise the rank of a skill or specialization by one and can only be used on rank Trained or lower skills and specializations.
A spirit can spend 1 SP to learn a knowledge skill or raise the rank of any knowledge skill they know by one.
At 6th level a spirit can spend 3 SP to increase rank of Adept skills and specializations.
At 10th level a spirit can spend 4 SP to increase rank of Expert skills and specializations.
At 14th level a spirit can spend 5 SP to increase rank of Elite skills and specializations.
Essence. A spirit may gain 5 Essence for 2 SP.
Branch Spells. A spirit may learn any spell from their chosen branch for 2 SP.
Ability Scores. A spirit may increase any of their ability scores at the cost of SP. Spirits have greater limitations on their ability score caps, able to gain a maximum of 30 in any ability score. See the Spirit Ability Scores table for information on SP costs.
Skills. A spirit can spend 2 SP to raise the rank of a skill or specialization by one and can only be used on rank Trained or lower skills and specializations.
A spirit can spend 1 SP to learn a knowledge skill or raise the rank of any knowledge skill they know by one.
At 6th level a spirit can spend 3 SP to increase rank of Adept skills and specializations.
At 10th level a spirit can spend 4 SP to increase rank of Expert skills and specializations.
At 14th level a spirit can spend 5 SP to increase rank of Elite skills and specializations.
Essence. A spirit may gain 5 Essence for 2 SP.
Branch Spells. A spirit may learn any spell from their chosen branch for 2 SP.
Ability Scores. A spirit may increase any of their ability scores at the cost of SP. Spirits have greater limitations on their ability score caps, able to gain a maximum of 18 in any ability score. See the Spirit Ability Scores table for information on SP costs.
Skills. A spirit can spend 2 SP to raise the rank of a skill or specialization by one and can only be used on rank Trained or lower skills and specializations. Watchers can only train skills that are based on intelligence, wisdom, or charisma ability scores.
A spirit can spend 1 SP to learn a knowledge skill or raise the rank of any knowledge skill they know by one.
At 6th level a spirit can spend 3 SP to increase rank of Adept skills and specializations.
At 10th level a spirit can spend 4 SP to increase rank of Expert skills and specializations.
Languages. A spirit may learn a language for 3 SP.
Ability Scores. A spirit may increase any of their ability scores at the cost of SP. Spirits have greater limitations on their ability score caps, able to gain a maximum of 18 in any ability score. See the Spirit Ability Scores table for information on SP costs.
Skills. A spirit can spend 2 SP to raise the rank of a skill or specialization by one and can only be used on rank Trained or lower skills and specializations. Watchers can only train skills that are based on intelligence, wisdom, or charisma ability scores.
A spirit can spend 1 SP to learn a knowledge skill or raise the rank of any knowledge skill they know by one.
At 6th level a spirit can spend 3 SP to increase rank of Adept skills and specializations.
At 10th level a spirit can spend 4 SP to increase rank of Expert skills and specializations.
Languages. A spirit may learn a language for 3 SP.
While swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless the creature has swimming speed. At the GM’s option, gaining any distance in rough water might require a successful Athletics (Swim) check.
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